![]() In those games, you have a somewhat arbitrary measurement of your ability to talk to people, and if that number is high enough, it unlocks the “just get everything you want” dialogue option. What I love about this is that the game doesn’t have some sort of arbitrary “conversation” skill, like Mass Effect or Fallout. With this information, it’s up to the player to use that information to try and bend the conversation in their favor. In these scenes, on top of the dialogue and your responses, the player is given a readout of the NPCs mood, their personality traits, and a dossier of their personality quirks (all justified by the player character, Adam Jensen, having augmentations in his skull that boost his social abilities). It’s usually a pretty standard dialogue system affair, but there are key NPCs that you need to talk to, always in order to get something out of them, that launch the game’s “real” dialogue system. This leads me to Human Revolution‘s dialogue system, which I really enjoy. On top of that, sometimes sneaking isn’t required, and you can simply talk your way out of situations. I especially like how varied your options are even within the duality of “loud” or “sneaky”: you can be a silent assassin, hack a bunch of turrets to do your job for you, quietly knock out the guards in your path, very loudly knock out the guards in your path, or sneak on through without touching a fly. I’m a big fan of immersive sims, and the game offers a great deal of variety in how you deal with the assorted obstacles it puts forward. So, I’m in the process of finishing up Deus Ex: Human Revolution after bouncing off of it the first time, and I’m really enjoying myself. ![]() Deus Ex: Human Revolution and Mass Effect spoilers follow
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |