It has since been implemented into the PC version as the Morning Rain theme. In old Mobile Versions and both Console version and Old-gen console versions, the Morning Rain music used to be exclusive through the Tutorial.To remove the effects, the game needs to be closed. ![]() This happens even when going into a new world and exiting again. If the game is exited to the title screen during Rain, the background will show fog.If Rain coincides with a Blood Moon, Rain will appear to be red-colored.Rain Cloud blocks cause a rain effect, which however is entirely unrelated to the Rain event and is purely aesthetic.When it is raining and snowing at the same time, the snow animation stops, but not the rain animation.Rain's animation stops when the screen is exited in windowed mode (unlike other animations).The chance of Rain occurring is permanently 18.2% and does not fluctuate for between 2 minutes and 24 seconds and 24 minutes immediately after world generation.However, this mechanic was later scrapped, for unknown reasons. There was once going to be a "rain accumulation" mechanic, which would make the rain flood holes, bunkers, and similar structures, and the player would then have to build systems to get rid of the water.If a Windy Day occurs at the same time as regular or higher Rain, it will result in a Thunderstorm.This makes no difference to the blooming of Waterleaf, but does prevent the spawning of Worms. The rainfall animation is blocked by blocks.The Weather Radio will detect if it is raining on surface (regardless of the player's position).If Rain coincides with a Blood Moon, walking Goldfish will still turn into Corrupt Goldfish, which do not walk upright in rain like normal goldfish do.Rain can interfere with a Blood Moon or Solar Eclipse because of the additional enemies that spawn, making certain enemies from those events rarer.Normal Snow biome monsters will continue to spawn during a Blizzard. Rain (Otherworldly) (Otherworldly).mp3.The player character will squint in blizzards if they are outside.NPCs remain in their houses, as if it were night.Worms spawn frequently in Forest biomes.There is a +20% Fishing Power bonus in all liquid bodies during Rain.These variations are only graphical, can be detected with a Weather Radio, and can change multiple times throughout a single downpour. ![]() The heavier the rainfall, the dimmer the sunlight will be, with Monsoon causing noticeable darkness. On the PC version, Console version, Mobile version, Old Chinese version, tModLoader version, and tModLoader 1.3-Legacy version, rain has three different variations Light Rain, regular Rain, and Heavy Rain. ![]() Some comical effects include Zombies wearing rain coats, Slimes carrying umbrellas, and Goldfish walking upright on land, using their tail fins to casually shuffle about (swimming Goldfish will exit water and walk, and walking Goldfish will also spawn anew on land). Rain does not actually produce new water tiles, does not cause existing water levels to rise, and has no effect on lava or honey tiles, but it does spawn some unique enemies or enemy variants, and certain critters behave differently. There are however some functional effects. Rain is primarily an aesthetic effect, only visible on the surface: It displays Rain/Blizzard graphics, darkened ambient sun/moon light, and altered music. When a player is in a Snow biome during Rain, it appears as a Blizzard, causing snowfall volume to increase. Each Rain event lasts for 24 in-game hours (24 real-world minutes), spanning both day and night portions. ![]() Rain occurs randomly and affects all surface biomes for its duration. I hope it doesn't rain again until this paint dries.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |